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- Path: spva.ph.ic.ac.uk!philip
- From: phils@ic.ac.uk (Phil Shimmin)
- Newsgroups: comp.sys.amiga.misc,comp.sys.amiga.games
- Subject: Re: RE: DOOM with Breathless engine?
- Date: 17 Jan 1996 13:49:44 GMT
- Organization: Imperial College of Science, Technology, and Medicine, London, England
- Sender: philip@spva.ph.ic.ac.uk (Philip Shimmin)
- Message-ID: <4diupo$4vn@oban.cc.ic.ac.uk>
- References: <Pine.SOL.3.90.960110123054.10063B-100000@sophocles.algonet.se> <65641114%agos001@pn.itnet.it> <4d3ki0$if0@eccles.dsbc.icl.co.uk> <821725024.867@orpheus.team17.com>
- NNTP-Posting-Host: mho.sp.ph.ic.ac.uk
-
- In article <821725024.867@orpheus.team17.com>, Andy Clitheroe <alien@team17.com> writes:
- |> ja@oasis.icl.co.uk (James Allen) wrote:
- |> >Stefano Agostinelli (agos001@pn.itnet.it) wrote:
- |> >: Thomas Karlsen wrote in comp.sys.amiga.misc about "DOOM with Breathless
- |> >: engine?":
- |> >: >
- |> >: > It would be possible to "port" doom to the Amiga with the Breathless
- |> >: > engine, wouldn't it?
- |> >
- |>
- |> No. Absolutely not. Impossible. Can`t be done. Do I have to
- |> make myself clearer? Breathless uses an outdated inflexible
- |> fears-inspired cheese-bucket of an engine and couldn`t do a
- |> Gloom level, never mind a Doom level.
- |>
- |> >: Why do you want this?Breathless actually is much better than Doom,and
- |> >: imho also better than DoomII.
- |>
- |> Then you are in the vast minority. I don`t think there has been
- |> any game to rival Doom on any computer in terms of gameplay.
- |> The thing was, they didn`t have to rush Doom out in time for
- |> christmas or to beat other, superior games to the shops, so
- |> they took their time and perfected the gameplay, rather than
- |> shoving out an initially pretty but ultimately septic dribble
- |> of a game.
- |>
- |> >I would have to agree with this, Breathless kicks ass big time. It`s like
- |>
- |> trundling around a drab, unimaginative prison cell on a
- |> unicycle with a wobbly wheel wishing you`d brought your glasses
- |> so the other inmates wouldn`t look so blurred.
- |>
- |> >the further you get into this game the better the graphics get. I got
- |> >to World 2 Arena 3 last night at the graphics made me breathless. The
- |> >lightings effects are just so good and theres this brilliant part
- |>
- |> where you press three buttons simultaneously and play something
- |> else instead
- |>
- |> >where you travel down on a lift which moves slowly down about 20 storeys.
- |> >As the platform descends you have to use the look up and down facility to
- |>
- |> fire twenty feet over the heads of the enemy who then die,
- |> presumably of surprise.
- |>
- |> >take out the many aliens who are set in the walls. It`s great!!
- |> >The only downside to this game is that you cant save your position to
- |> >disk. You just get a code each world which means that even if you get
- |> >halfway through the 5th areana before using all your lives you still
- |> >have to play from the 1st areana the next time you play. I really hate
- |> >this and would much prefer a save system like in Doom or at the very least
- |> >a code after completing an areana. Saying that though you all know which
- |> >one I`d rather be playing, even without a save system.
- |> >
- |> >--
- |>
- |>
- |> Andy Clitheroe.
- |>
- |>
- D'ya know something? The boy Clitheroe is right again! Andy, you are god and
- no-one else is worthy. The way everyone was going on about Breathless I thought
- it was good or something. Orthogonal bloody walls? And how can it match up to
- Andy's lighting effects. Breathless is a Skoda with racing trim, and I have no
- doubt that AB3D2 will be .... er something much better (fill in the blank if you
- know anything about cars please)
-
- Phil
-